{"created":"2023-05-15T11:57:04.660884+00:00","id":1897,"links":{},"metadata":{"_buckets":{"deposit":"ac80b126-4c06-4195-999f-abba08bcb93e"},"_deposit":{"created_by":4,"id":"1897","owners":[4],"pid":{"revision_id":0,"type":"depid","value":"1897"},"status":"published"},"_oai":{"id":"oai:n-seiryo.repo.nii.ac.jp:00001897","sets":["244:420:421:422"]},"author_link":["5707","5708","5709","5710"],"item_10001_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2010-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicPageEnd":"185","bibliographicPageStart":"177","bibliographicVolumeNumber":"52","bibliographic_titles":[{"bibliographic_title":"日本産業技術教育学会誌","bibliographic_titleLang":"ja"}]}]},"item_10001_description_19":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf"}]},"item_10001_description_24":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_description":"Programming education is considered to be important for the students in the art faculty, who perform the IT works that require artistic skills, to enrich their environments of creation and to carry out effective activities of creation. The motivation of the students is considered to be an important part of programming education in which active participation of students is crucial. In this research, we analyzed the transition of the motivation in the programming education using the ARCS motivation model in order to carry out effective programming education. Furthermore, we focused on the three sublevel categories of each factor of the ARCS model, and analyzed the transition and the factor of the transition of them. We have also proposed the method of analysis in which 3D bubble graphs ware drawn in such a way that each axis corresponds to each of the three sublevel categories in a factor of the ARCS model. We consider that it will be possible to apply the proposed methods to grasp the relation among the sublevel categories of each factor and the cause of the transition of them as the learning progresses.","subitem_description_type":"Other"}]},"item_10001_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"芸術系技能を必要とするIT作業において、作業環境を充実させて効率的な制作活動を展開するには、プログラミング教育が効果的であると考えられる。そして、知識の運用を必要とするプログラミング教育においては学習者自身のモチベーションが重要である。本研究では、効果的なプログラミング教育を行うためにプログラミング教育のモチベーションの変化を、ARCS動機付けモデルを用いて分析した。さらに、ARCS動機付けモデルの因子の下位カテゴリーに着目し、その遷移と遷移の要因を解析した。下位カテゴリーの遷移要因の解析では、ARCS動機付けモデルの一つの因子に属する3つの下位カテゴリーを3Dバブルグラフの3軸に対応させて描画する手法も提案した。本提案手法は、一つの因子の下位カテゴリー間の関係や、学習フェーズの進行による遷移要因の総合的な把握に適用できる可能性があると考えられる。","subitem_description_type":"Abstract"}]},"item_10001_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本産業技術教育学会","subitem_publisher_language":"ja"}]},"item_10001_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00190195","subitem_source_identifier_type":"NCID"}]},"item_10001_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0286-5580","subitem_source_identifier_type":"ISSN"}]},"item_10001_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"塚本, 英邦","creatorNameLang":"ja"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"南雲, 秀雄","creatorNameLang":"ja"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"武村, 泰宏","creatorNameLang":"ja"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tsukamoto, Hidekuni@@@Nagumo Hideo@@@Takemura Yasuhiro","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2019-08-29"}],"displaytype":"detail","filename":"nsu2018033.pdf","filesize":[{"value":"957.9 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"nsu2018033.pdf","url":"https://n-seiryo.repo.nii.ac.jp/record/1897/files/nsu2018033.pdf"},"version_id":"9cb76447-9a8c-450d-ad2e-976587827286"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"programming education"},{"subitem_subject":"Processing"},{"subitem_subject":"ARCS motivation model"},{"subitem_subject":"motivation"},{"subitem_subject":"3D bubble graphs"},{"subitem_subject":"プログラミング教育"},{"subitem_subject":"Processing"},{"subitem_subject":"ARCS動機付けモデル"},{"subitem_subject":"モチベーション"},{"subitem_subject":"3Dバブルグラフ"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article"}]},"item_title":"芸術系技能を必要とするIT作業を考慮したプログラミング教育のモチベーションの解析","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"芸術系技能を必要とするIT作業を考慮したプログラミング教育のモチベーションの解析","subitem_title_language":"ja"},{"subitem_title":"Analysis of the Motivation in the Programming Education for the Students Who Perform IT Work that Requires Artistic Skills","subitem_title_language":"en"}]},"item_type_id":"10001","owner":"4","path":["422"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2018-09-12"},"publish_date":"2018-09-12","publish_status":"0","recid":"1897","relation_version_is_last":true,"title":["芸術系技能を必要とするIT作業を考慮したプログラミング教育のモチベーションの解析"],"weko_creator_id":"4","weko_shared_id":-1},"updated":"2023-08-08T01:23:10.091909+00:00"}